Welcome to Umbra Space Industries!
Multiplayer mod for KSP. Main features: Clean and optimized code. NTP protocol to sync the time between clients and the server.; UDP based using the Lidgren library for reliable UDP message handling.
Umbra Space Industries publishes a wide variety of mods for Kerbal Space Program, including mods for colonization, construction, resource extraction and utilization, and various part packs. You can browse our offerings below. All mods are designed to work well together and the entire constellation can be downloaded in one pre-organized zip at the Github Repo. If you prefer to pick and choose, the links to each mod's current release, relevant KSP forum thread, and related Github repo are all below. Enjoy!
- Kerbal Space Program, a game that requires discipline and thought, gives you the opportunity to construct a space rocket and make it fly as far as possible. This game is much more difficult that it seems. In the first phase, on a limited budget, you have to buy parts and use them carefully order to construct a rocket.
- Kerbal Space Program: New Update! December 18, 2020 by ZXQ Aerospace. In this video, I showcase the newest KSP update, Kerbal Space Program Version 1.11.
Want to keep up with the latest version? All USI mods use cybutek's Addon Version Checker (KSP-AVC) and check directly against the GitHub repo for any updates!
Like the mods and want to show your support (or just buy me a cup of coffee)? Click on the Patreon button below!
Planetary and orbital colonization and manufacturing! Includes Karibou rover system!
Latest Release-KSP Forum Thread-Github RepoRealistic life support for Kerbal Space Program!
Latest Release-KSP Forum Thread-Github RepoWeldable ports, servos, cranes, and magnets!
Latest Release-KSP Forum Thread-Github RepoA series of modular parts for all of your hauling, mining, and exploration needs!
Latest Release-KSP Forum Thread-Github RepoA leaner cousin of the Karibou suitable for exploration, science, and light base building!
Latest Release-KSP Forum Thread-Github RepoSmall parts for large missions! Now includes the Otter Sub and various survival equipment!
Latest Release-KSP Forum Thread-Github RepoTwo new powerful burnable resources for KSP and the parts to properly exploit them!
Latest Release-KSP Forum Thread-Github RepoAsteroid mining, storage, and reutilization!
Latest Release-KSP Forum Thread-Github RepoStart small, dream big! 0.35 and 0.625 meter rockets!
Latest Release-KSP Forum Thread-Github RepoProject Orion offers high thrust and high specific impulse by using nuclear bombs!
Latest Release-KSP Forum Thread-Github RepoWarp drive goodness for faster than light travel!
Latest Release-KSP Forum Thread-Github RepoReactors, Kontainers, and other common USI bits and pieces!
Latest Release-KSP Forum Thread-Github RepoCommon plugin used by all USI mods
Latest Release-Github RepoCommon custom categories for KSP modders
Latest Release-KSP Forum Thread-Github RepoCommon stock resources and resource configurations for KSP modders
Latest Release-KSP Forum Thread-Github RepoReleases · KSP-CKAN/CKAN · GitHub
1.8 Official release | ||
Released | 10/16/2019 | |
Steam | Steam Community | |
← 1.7.31.8.1 → | ||
⇐ 1.71.9 ⇒ |
Version 1.8, named Moar Boosters!!!, is a major update that released on October 16, 2019.[1] An update for the Making History and Breaking Ground expansions were released alongside this major release.
- 1Changes
Changes
Improvements
- Upgrade KSP to Unity 2019.2.2f1 version.
- Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX.
- Implement Unity Incremental Garbage Collection.
- Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly.
- Update Main Menu Mun terrain shader.
- Add Terrain Shader Quality graphics setting.
- Improve the TrackingStation load time.
- Implement ability to edit Action Groups in flight.
- Performance improvements to the VAB/SPH scenes.
- Performance improvements in the flight scene.
- Performance improvements in the Tracking Station scene.
- Add ability to edit resource values in PAWs using the key input.
- Add Warp to node button on dV readout in NavBall display.
- Add enable/disable wheel motor Actions to all wheels.
- Add ability to limit the maximum size of PAWs via settings.cfg.
- Improve the Action Groups/Sets UI.
- Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height.
- Made staging and docking UI available in map view
- Pinned labels in map view now persist pinned even when leaving and re-entering map view
- 'Delete All' functionality for messages app has been implemented.
- Improve the KSC grass and asphalt texture and shader to reduce tilling.
- Improve textures for the VAB building on level one.
- Model revamp for the level one and level two Research and Development nissen huts.
- Increased precision for eccentricity in advanced orbit info display.
- Upgrade VPP and improve wheel and landing leg function.
- Expose global kerbal EVA Physics material via setting.
- Add do not show again option to re-runnable science experiments.
- Add actions for same vessel interactions functionality.
- Implement per-frame damage threshold on destructible buildings.
- Add vessel name title to flag PAWs.
- Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data.
- Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg.
- Increase precision for numerical editing of maneuver nodes.
- Kerbal position on ladders and command pods improved.
- Add ability for users to add their own loading screen pictures to the game.
Localization
- Fix incorrect naming of The Sun.
- Fix Action Sets text in VAB/SPH for some languages.
- Fix Text in dV KSPedia pages in Japanese.
- Fix Chinese Localizations.
- Fix dV readout for Chinese language.
Parts
New Parts:
- S2-33 'Clydesdale' Solid Fuel Booster.
- S2-17 'Thoroughbred' Solid Fuel Booster.
- F3S0 'Shrimp' Solid Fuel Booster.
- FM1 'Mite' Solid Fuel Booster.
- Protective Rocket Nosecone Mk5A ('Black and White' and 'Gray and Orange').
- Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior.
Updated Parts (reskinned):
- Service Bay (1.25m).
- Service Bay (2.5m).
See Full List On Wiki.kerbalspaceprogram.com
Color Variants:
- Protective Rocket Nose Cone Mk7 (New 'Orange' color variant)
- Protective Rocket Nose Cone Mk12A (New 'Orange' color variant)
Bugfixes
- #bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing.
- Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up).
- Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor.
- Fix an input lock when switching between Editing the vessel and the Action groups menu.
- Fix user created vessels disappearing from the vessel spawn dialog.
- Fix the random selection of Mun vs Orbit scene when returning to Main Menu.
- Fix input field rounding on Maneuver Node editor fields.
- Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu.
- Fix pressing Enter key confirms the game quick save dialog.
- Fix PAWs will now scale downwards from the header keeping more consistency on the fields.
- Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field.
- Fix Menu Navigation was missing in the quicksave dialog.
- Fix Mini Settings had some items that would be skipped when navigating with the arrow keys.
- Fix for remove from symmetry causing NRE in flight scene.
- Fix the FL-A10 collider no longer mismatching its geometry.
- Fix Control Surface and Aero Toggle Deploy Action not working in all situations.
- Joysticks and gamepads on Linux are again recognized and usable.
- Fix Action Groups UI and Color issues.
- Fix the LV-T30 Reliant Liquid Fuel Engine ´s bottom attach node.
- Fix a texture seam on the Probodobodyne Stayputnik.
- Fix a z-fighting issue on the destroyed VAB at level 3.
- Fix the Z-4K Rechargeable Battery Bank ´s bottom attach node.
- Fix the concrete tiling texture of the SPH at level 3.
- Fix a grass texture seam in front of the VAB at level 3.
- Fix missing texture and animation on the level one Administration Building flag.
- Smoothened Kerbal IVA expression transitions to avoid strange twitching.
- Make the LV-TX87 Bobcat exhaust FX more appropriate.
- Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs.
- Fix drills operating when not in contact with the ground.
- Fix thrust center on the Mainsale engine.
- Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff.
- Fix re-rooting of surface attach nodes.
- Fix kerbal IVA expression animations transitions.
- Fix shadows at KSC and in flight.
- Fix 'sinker' warning during game load
- Fix super long Map Transition when lots of vessels in the save
- Fix overlap in vessel type information window.
- Fix a Null Reference when copying parts with alternative colours.
- Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs.
- Fix a null reference when clicking the Remove Symmetry button on some parts.
- Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’
- Re-centered an off center scrollbar in the mini settings dialog.
- Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight.
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Mods
Kerbal Space Program Download Full Version PC - YouTube
- Target framework now .NET 4.x.
- DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5.
- Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height
- MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset
- ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability.
- VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache.
- ↑https://steamcommunity.com/games/220200/announcements/detail/2969486801900123454
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